Darkhood

This levitating squid-like creature looks almost exactly like a darkmantle, and usually appears as a noisome mixture of purple or ruddy hues. When it takes a host, it drapes completely over the face and head of a human-sized target (or just the face of a large target), and the host and parasite pair often are mistaken for an entirely different creature of the underdark…

Small Magical Beast
HD 1d10+1 (6 hp), Init +4, Spd 20 ft., fly 30 ft. (poor), AC 17 (+1 size, +6 natural), touch 11, flat-footed 16, Base Atk +1, Grapple -3, Atk Slam +2 melee (1d4+1), SQ Low-light vision, 60 ft. darkvision, improved grab, blindsight 90 ft., constrict (1d4+1), spell-like abilities, possess host, SV Fort +3, Ref +2, Will +1, Str 12, Dex 10, Con 13, Int 6, Wis 12, Cha 10, Hide 2 (+6), Listen 1 (+8), Spot 1 (+8), Alertness, always Neutral

+4 racial bonus to Listen and Spot checks (these bonuses are lost if it's blindsight is negated), +4 bonus to Hide checks due to its variable coloration

Spell-like abilities At will - Daze, Ghost Sound, Mage Hand, Message, Open/Close. Save DCs are Charisma-based. Caster level as a 1st level Sorcerer.

Improved Grab (Ex): To use this ability, a darkhood must hit a Large or smaller creature with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it attaches to the opponent's head and can constrict.

Constrict (Ex): A darkhood deals 1d4+1 points of nonlethal damage with a successful grapple check.

Possess host (Su): A darkhood that has reduced a grappled foe to unconsciousness through lethal or nonlethal damage can attempt to possess the creature. The creature must make a Will save (DC 13 to resist, the effect is treated as a 3rd level spell and the save DC is Charisma-based) or have its body fall under the complete control of the darkhood. On a successful save, the darkhood cannot attempt to possess that individual for 24 hours, and may choose to either try to keep it unconscious to try again (if the location seems secure) or just strangle it to death (if it doesn't feel like this would be a safe area to wait around for 24 hours). The darkhood does not gain any access to its hosts memories, class abilities or skills, but can still use its own spell-like abilities and sensory traits as normal. For every 24 hours that a person remains under the darkhoods' thrall, it takes 2 points of ability damage to both Constitution and Wisdom, as the creature feeds both off of their physical body and their mental energies. During this time, the 'host' does not recover any ability points lost, even if the darkhood attempts to 'rest' the hosts body, although the lost attribute points can be restored magically, even while the creature is still attached.

Special: A darkhoods' blindsense is a function of its mental energies, and a target that is mindless or has some protection against magical forms of detection (such as a nondetection spell) is effectively invisible to the creatures blindsense (but not its other senses).

As a somewhat creepy aside, Darkhoods not only feed both physically and psychically off of their hosts, but they also require a host to reproduce. Their designer clearly watched Alien too many times.