Ghost Owl

This creature appears as an owl of good size and sinister look, with dull gray feathers and eyes that resemble the full moon shining out of the darkness. The owls eyes fade into half moons and crescents as lighting improves, finally becoming lightless pools of black if light shines directly upon them.

Small Magical Beast
HD 2d10+2 (13 hp), Init +3, Spd 10 ft., fly 40 ft. (average), AC 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 13, Base Atk +2, Grapple -1, Atk 2 Talons +5 melee (1d4), bite +0 melee (1d4), SQ Immune to sleep and paralyzation, 60 ft. darkvision, low-light vision, SV Fort +4, Ref +6, Will +2, Str 10, Dex 17, Con 12, Int 6, Wis 14, Cha 11, Hide 1 (+16), Listen 2 (+12), Move Silently 1 (+18), Spot 2 (+4, +12 in areas of shadowy illumination), Alertness, Weapon Finesse (B), always Neutral

+8 racial bonus to Hide and Listen checks, +14 racial bonus to Move Silently checks, +8 racial bonus to Spot checks in areas of shadowy illumination

Natural weapons are treated as magic weapons for overcoming damage reduction.

Hibernation (Ex): A Ghost Owl can enter a state of suspended animation, in which it does not require food, drink or air, and during which the effects of poisons or diseases are suspended. While in this state, it recovers hit points and ability score damage at the normal resting rate, and it can awaken at any time, although it is not generally aware of it's surroundings (although it is aware of being damaged!). Elves report that 'Moon-Eyed Hunters' have slept for centuries, with no sign of weakness or age when they awaken.

Advanced Ghost Owls;
Some Ghost Owls have a stronger connection to otherworldly forces than the average specimen. These 'elder owls' are said to be able to sense spirits or unseen presences, frighten the faint of heart with their ghostly cries and even strike the incorporeal undead with their talons!