Halfling male Ranger 6 (archery track), N, Balinor
Str 10 (+0), Dex 18 (+4*), Con 14 (+2), Int 10 (+0), Wis 12 (+1), Cha 9 (-1)
(6 + 8 + 4 + 2 + 4 + 1 = 25, *+1 Dex at 4th, -2 Str & +2 Dex for Halfling)
HP 45, AC 20 (+5 armor, +4 Dex, +1 size), Spd 20 ft., Init +4, Saves: Fort +8, Ref +10, Will +4, BAB +6, Grapple +2, Atk: +7 Dagger (1d3 P or S, Crit 19-20/x2), +12 thrown Daggers (1d3 P, Crit 19-20/x2, 10 ft. range), +12 Darts (1d3 P, 20 ft. range), +12 Sling (1d3 B, 50 ft. range), all missile weapons are +1 Atk & +1 Dam within 30 ft., -2 Atk to take two missile attacks as a full attack action, +1 Atk & +1 Dam with splash weapons
Racial: Size Small (+1 AC, +1 Atk, ¾ CC, 20 ft. Spd, smaller weapons, +4 Hide checks), +1 Atk w/ thrown weapons and slings, +1 racial bonus to all saves, +2 to Climb, Jump, Listen & Move Silently, +2 morale bonus vs. fear
Class: Track, Rapid Shot & Endurance, Wild Empathy, Favored Enemy - Animals
(+4 Bluff, Listen, Sense Motive, Spot, Survival & weapon damage vs. animals),
Humanoid -
Reptilian (+2 Bluff, Listen, Sense Motive, Spot, Survival & weapon damage
vs. reptilian humanoids, such as lizardfolk, kobolds, spellscales and skarn)
Feats: Point-Blank Shot, Track (B), Rapid Shot (B), Endurance (B), Shaped Splash (RoE p 111-112), Manyshot (B), Grenadier (PHB2 p 79)
Languages: Common, Halfling
Skills (42): Climb 2 (+4, counting +2 racial), Concentration 0 (+1), Craft (alchemy)
9 (+9), Handle Animal 5 (+4), Heal 2 (+3), Hide 5 (+13, counting +4 size bonus),
Jump 1 (+3, counting +2 racial), Knowledge (dungeoneering) 1 (+1), Knowledge
(geography) 2 (+2), Knowledge (nature) 5 (+7, +2 synergy from Survival), Listen
3 (+6, counting +2 racial), Move Silently 5 (+11, counting +2 racial), Profession
0 (-), Ride 2 (+8, +2 synergy from Handle Animal), Search 2 (+2), Survival 7
(+8, +10 in aboveground natural surroundings), Spot 2 (+3), Swim 0 (+0), Use
Rope 0 (+4)
Spells
(2) 1st: Entangle x2
Equipment: +2 Mithral Shirt (+5 armor, +6 MDB, 5100 gp, 10 lbs), small Sling
(-,-), 10 small Sling Bullets (1d3 B, 50 ft. range, 5 sp, 2.5 lbs), 8 small
Darts (1d3 P, 20 ft. range, 5 gp, 2 lbs), 2 small Daggers (1d3 P or S, Crit
19-20/x2, 10 ft. range, 4 gp, 1 lb), Monk's Outfit (5 gp, 1 lb), Everburning
Signet Ring (115 gp, -), Heward's Handy Haversack (2000 gp, 5 lbs, full-sized),
5 flasks Alchemist's Fire (500 gp, 5 lbs), 5 flasks Acid (250 gp, 5 lbs), Bedroll
(1 sp, 1.25 lbs), Waterskin (1 gp, 1 lb), Rations x5 (2.5 gp, 1.25 lbs), 50
ft. Silk Rope (10 gp, 5 lbs), Flint & Steel (1 gp, -), Whetstone (2 cp,
1 lb), 10 small Cold Iron Sling Bullets (1 gp, 2.5 lb), Rust Bag of Tricks (3000
gp, ½ lb), Traveling Papers (2 sp, -), standard Identification Papers
(2 gp, -)
Encumbrance (Lt 24.75 lbs, Med 25-49.5 lbs, Hvy 47-75 lbs), 22 lbs carried, +20 lbs in Haversack
Cash Spent: 10997 gp, 3 sp, 2 cp of 13300 gp., Cash Remaining: 2303 gp, 6 sp, 8 cp, Cash on Hand: 77 gp
Favored Class: Rogue, Second Favored Class: Ranger
Expansions: Alternate Class Feature - Distracting Attack (PHB2 p 55, 3), Feat
- Shaped Splash (Races of Eberron p 111-112, 2), Feat - Grenadier (PHB2 p 79,
2)
Alchemical Fire - globe-like bottle of glass holding orange-red fluid (looks
like curry), thick and slightly warm to the touch.
Alchemical Frost - same bottle, holding clear electric blue liquid, in the open space above the liquid, the 'air' in the bottle is white mist, bottle is cool to the touch.
Alchemical Spark / Storm-god's Kiss - same bottle holding what looks like quicksilver, but on closer examination is very fine metal particles, tingly to the touch.
Alchemical Solvent / Alkahest - same bottle holding light green liquid with dark brown sediment at the bottom, when agitated, mixes into a thick bubbling golden fluid, then quickly settles back into the green liquid and brown sediment.
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Pricing
Acid (50 gp, 1 lb) - 30 gp crafted
Alchemist's Fire (100 gp, 1 lb) - 60 gp crafted
Tanglefoot Bag (250 gp, 4 lbs) - 150 gp crafted
[Cold Iron (x2 cost), Alchemical Silver (+2 gp for ammunition, +20 gp for light weapon)]
Sling Bullets (5 sp for 10)
Cold Iron Sling Bullets (1 gp for 10)
Alchemical Silver Sling Bullets (1.5 gp for 1) - 9 sp if crafted w/Alchemy
Masterwork Sling Bullet (3.5 gp for 1)
Arrows (5 gp for 20)
Cold Iron Arrows (10 gp for 20)
Alchemical Silver Arrows (15 gp for 1) - 9 gp if crafted w/Alchemy
Masterwork Arrow (35 gp for 1)
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