Kraken (aka Krola, aka Kreg)
PL 10 (150 pp)

Abilities: Str 20, Dex 14, Con 18, Int 14, Wis 12, Cha 12 [28 pp]

Attack: Melee +4 (+8 in hand to hand*), Ranged +4 (+8 with blast*) [8 pp]
Defense: +6** (+2 flat-footed) [8 pp]
Initiative: +2
Damage: +6 hand-to-hand, +5 Blast
Saves: Toughness +7 (4 Impervious), Fort +4, Ref +4, Will +3 [7 pp]

*up to +12 underwater
** up to +10 underwater

Skills: Acrobatics 6 (+8), Bluff 0 (+1), Climb 0 (+5), Computers 1 (+3), Concentration 1 (+2), Craft (artistic) 4 (+6), Diplomacy 1 (+2), Disable Device 2 (+4), Disguise 4 (+5), Escape Artist 2 (+4), Gather Information 0 (+1), Handle Animal 2 (+3), Intimidate 1 (+2), Investigate 4 (+6), Knowledge (earth sciences) 4 (+6), Knowledge (life sciences) 4 (+6), Knowledge (arcane lore) 2 (+4), Language (Deviant, native), Language (Atlantean), Language (English), Medicine 2 (+3), Notice 2 (+3), Profession (writer) 4 (+5), Ride 1 (+3), Search 4 (+6), Sense Motive 1 (+2), Sleight of Hand 0 (+2), Stealth 6 (+8), Survival 4 (+5), Swim 4 (+9)
[17 pp, 68 ranks in skills]

Feats: Improved Trip, Improved Throw, Grappling Finesse, Improved Pin, Improved Grab, Dodge Focus 2, Move-by Action, Favored Environment 4 (underwater), Environmental Adaptation (Brimstone Dimension), Environmental Adaptation (underwater), Chokehold, Attack Specialization 2 (hand-to-hand), Attack Specialization 2 (blast), Startle
[20 pp]

Powers:
Super-Senses 5 (darkvision, tremorsense, awareness (dimensional movement or teleportation powers), Power Feat: Innate) [7]

Immunity 5 (own powers, environmental heat, environmental cold, breathe underwater, high pressure, Power Feat: Innate) [6]

Additional Limb 3 (freaky tail, 4 squid-like tentacles from sides beneath arms, free Improved Grapple, Power Feats: Extra Reach 1 (+5’), Innate) [5]

Strike 1 (claws, edged suckers on tentacles, Power Feats: Innate, Mighty) [3]

Swimming 2 (Power Feat: Innate, Alternate Power – Super-Movement 1 (water-walking)) [4]

Impervious 4 (applied to Toughness save, Power Feat: Innate) [5]

Concealment 2 (visual, Flaw: Only underwater) [2]

Teleportation 7 (Flaw: Medium (only through water), Power Feats: Easy, Change Direction, Change Velocity, Progression 2 (500 lbs), Turnabout,
Alternate Power – Teleport 2, Alternate Power – Dimensional Movement 1 (Brimstone Dimension)) [15]

*Blast 5 (high-pressure jet of water, teleported in from the ocean’s depths, Extra: Linked to Trip) [10]

*Trip 5 (Extras: Knockback, Linked to Blast) [10]
[67 pp]

Drawbacks:
Noticeable – Swimming (webbed hands and feet, fins unfold from tail) -1
Noticeable – Super-Senses (large black eyes, no noticeable ears, flat nose) -1
Noticeable – Immunity / Impervious (dark green furred skin, appears near-black, usually slimy and smelling of seaweed, the longer he’s out of the water, the worse it gets as the flora living in his fur dies off) -1
Noticeable – Strike (edged suckers on edges of tentacles and spines on edges of fingers and toes) -1
Noticeable – Additional Limbs (4 10’ long squid-like tentacles protrude from under his arms, attached to his sides, and he has kind of stumpy wedge-shaped serpentine tail that increases notably in length and fans out into a complex snake-like finned structure when he’s underwater) -1
[150 pp]

Abilities 28 + Atk / Def 16 + Saves 7 + Skills 17 + Feats 20 + Powers 67 – Drawbacks 5 = 150 pp

Kraken, like most of the Night Brood, doesn’t much use his ‘old name.’ In his case, it’s because it could betray his true heritage. If anyone asks, he claims to have been borne of an Atlantean mother, who discarded him in disgust upon seeing his ‘deformities’ and lived on the outskirts of that great city, feeding on scraps and stealing what he could to survive. He gives his ‘old name’ as the Atlantean name Krola, rather than his true birth-name Kreg.

Any Atlantean hearing this story will scratch their heads and say, “Uh, not that I know of…” His true mother was a Deviant, occupying an undersea city in the Pacific ocean with others of her kind, and he was raised among them, until his true heritage surfaced upon the first manifestation of his unusual powers, at which point he was driven away, and his mother slain.

Since then he has wandered the seas (primarily the North American coastline), and after encountering significant prejudice, developed the ‘Atlantean mutant outcast by his people’ story to eke out some small amount of sympathy. It was years before he was discovered by Brimstone, and he learned the name of his father, and of the dark destiny that ties him to his Night Brood kin. Having finally found a place, among his half-brothers and sisters, Kraken is quite literally obsessed with the possibilities, craving the contact and sense of community he has spent years without. Brimstone understands Kraken’s almost desperate attempts at friendship, and tries to treat him kindly and spend time ‘hanging out’ with him and talking about things that Kraken has never seen and would like to know more of (mainly the surface world). Serpentine, long accustomed to being a freak among normals, is repulsed by Kraken’s appearance, and is doing her best to hide this, as she knows what it is like, and can’t believe that she, of all people, would be judging someone by the way they look. She feels guilty about it, but can’t help herself. It’s the tentacles. They just creep her out…

Kraken cannot understand Flame at all, as the cowering creature spends so much of his time exploring other worlds, and avoiding the company of this new ‘family.’ Certainly, Kraken spent many years exploring, but he was always *looking* for something, and quite often on the run from those who would not welcome him for one reason or another. Now that he has found a place to be, he will fight like the monster he is to preserve this fragile sense of community, of family.

Much of Krakens powers are tied up with his unique aquatic heritage, and he can barely even teleport outside of water, let alone make use of his concealment or heightened movement abilities. Still, if he can’t get to the sea, sometimes he can make the sea come to him, forming rifts between his hands that pull water up from the ocean’s lightless depths, blasting forth with the force of a cannonball and flinging opponents end over end. Most of the time, only icy seawater comes forth. Every now and then, someone gets a deep-water fish to the face (which promptly bursts open and messily expires the abrupt pressure change).