Additional information is available on each of these races in your packets.
Mountain Dwarves - +2 Con, -2 Cha, Fighter or Wizard
Mt Dwarves are most common in their capital city of Burok Torn, but clans of them live and work in many free city-states. They have no above-ground kingdom.
Charduni - +2 Con, +2 Wis, -2 Dex, -2 Cha, Fighter or Cleric, no more than +2 Natural Armor bonus
The Charduni are not native to Ghelspad, but are from the southern continent of Termana. They are often residents of Dunahnae, but also can be found in limited numbers in local city-states.
Forsaken Elves - +2 Dex, +2 Int, -2 Str, -2 Con, Cleric or Wizard
The Forsaken Elves also live primarily in Termana, where they are a dying race. They can be found wandering almost anywhere, although a strong bias against Elves means they will not be found in any of the Calastian nations.
Wood Elves - +2 Dex, -2 Con, Druid or Ranger
These Elves live primarily in Vera-Tre.
Broadreach Elves - +2 Dex, -2 Cha, Druid or Ranger, uses normal Wood Elven weapons instead of those listed
These are primarily a subspecies of Wood Elf resident to the Hornsaw Forest.
Half-Elves – N/A, Any
Many come from Termana, where the Elves are no longer interfertile with each other, but they can be found in other nations where Elves and Humans co-exist, such as Durrover.
Half-Orcs - +2 Str, -2 Int, -2 Cha, Barbarian or Rogue
Most common in barbaric cultures, near Orc-controlled lands, but a Half-Orc majority presides in the nation of Zathiske.
Halflings - +2 Dex, -2 Str, Rogue
Halflings no longer have a land of their own, having been folded into the Calastian Empire as the Heteronomy of Virduk. They are the most common species overall other than Humans in various human cities, often making up at least 10% of the population.
Humans - Any
Not available
Forsaken Dwarves
Dark Elves